Operation

The human-readable form of a shortcode. A conceptual contract that may be implemented by one or more shortcodes β€” what Claude Code reasons about between picking a skill and writing the 11ty invocation.
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Operation
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An operation is the conceptual unit that sits between a skill (the high-level discipline) and a shortcode (the 11ty implementation mechanism). It is the human-readable form of a shortcode β€” the contract that says "this is what to do," in language a contributor or Claude Code can reason about without having to read 11ty syntax.

In Claude Code's workflow:

  1. Determine which skill applies (which discipline).
  2. Determine which operations are needed (what to do, abstractly).
  3. Determine the shortcode invocation (how to write it in 11ty).

For 1:1 cases β€” most current operations in the system β€” an operation maps to one shortcode. For 1:N cases (like the changeProposal operation, which has three modes each backed by its own rendering partial), an operation aggregates multiple shortcodes that share a conceptual purpose.

The architectural promise of the operation layer: Claude Code reasons about operations (high-level), not about shortcodes (low-level 11ty). When the implementation changes β€” a refactor, a mode added, a partial swapped β€” the operation's contract stays stable so the higher-level reasoning doesn't churn.

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